图形编辑器 / 可视化搭建 Visual Editors / Dashboard Builders
围绕画布、拖拽、组件配置、数据源、图表编排和交互状态,设计可扩展的前端编辑体验。 Designing extensible editing experiences around canvas, drag-and-drop, component configuration, data sources, chart composition, and interaction states.
关于我About Me
我有 9 年前端开发经验,做过中后台系统、移动端 H5、小程序、App、桌面端、数据可视化、3D 可视化和工业场景相关应用。相比只完成页面,我更关注需求拆解、原型设计、技术选型、组件抽象、性能优化和上线交付。 With 9 years of frontend experience across admin systems, mobile H5, mini programs, apps, desktop apps, data visualization, 3D visualization, and industrial applications — I focus on requirements breakdown, prototyping, tech selection, component abstraction, performance, and delivery — not just page implementation.
围绕画布、拖拽、组件配置、数据源、图表编排和交互状态,设计可扩展的前端编辑体验。 Designing extensible editing experiences around canvas, drag-and-drop, component configuration, data sources, chart composition, and interaction states.
使用 Three.js、WebGL 和前端工程能力,将设备、物料、工件状态等信息转成可交互的视觉界面。 Using Three.js, WebGL, and frontend engineering to turn equipment, materials, and workpiece states into interactive visual interfaces.
熟悉 Web、H5、小程序、uniapp、Hybrid App、Electron 等多端形态,能处理开发、调试、打包和发布流程。 Experienced with web, H5, mini programs, uniapp, hybrid apps, and Electron — from development and debugging through build and release.
熟悉权限、请求封装、文件上传、Socket、地图、万级数据虚拟滚动、图表组件和业务模块沉淀。 Familiar with permissions, request layers, file uploads, sockets, maps, virtual scrolling at scale, chart components, and reusable business modules.
我习惯先把问题拆清楚,再决定页面结构、组件边界和数据流。对于需要长期迭代的项目,会优先考虑可维护性和配置能力;对于展示型、可视化和图形类项目,会兼顾视觉表现、交互反馈和性能。 I start by breaking problems down clearly, then decide page structure, component boundaries, and data flow. For long-term projects, maintainability and configurability come first; for visual and graphic work, I balance aesthetics, interaction feedback, and performance.
当前主页只展示可公开的项目类型和技术能力,不包含公司名称、客户名称、内部业务数据或真实项目敏感信息。 This portfolio only shows publicly shareable project types and technical capabilities — no company names, client names, internal business data, or sensitive project details.